There are eight missions that take you to the other side of the war as you take control of the DAK (Deutsches Afrikakorps) tank units in the African desert under the command of top strategist Rommel. The game's second campaign is called North African Operation and this campaign is somewhat smaller than the Italian one. For a not-so-hardcore RTS player like me, this is a pretty good option that I think hardcore RTS players won't like, but luckily you can choose not to use it. So if you get a little stressed in the heat of battle, you can always use this option to calmly think of your next move, give your orders and then restart the game. This means that you can pause the game and while it is paused, you can issue a series of orders to your troops, which are then queued and when you resume the game, these orders are executed at the same time. It's worth mentioning a very useful feature called Tactical Pause. Here you have to establish your command center, support structures and forward bases, move companies around, give your soldiers orders to move, attack or plant mines and the like. At this point, the game becomes a traditional RTS where you participate in a very specific battle. Much like a turn-based role-playing game, the game changes character when you enter battle.
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